Autodesk Inventor para Facebook: Create an Interactive 3D Post!

Have you found any 3D Facebook posts recently?? Here is an example, if you haven't seen it yet. Some of you may have asked: “How did they get a 3D model there?” Visitors speculated whether it was Autodesk Viewer or something new in Inventor. Well, it's not that new. It's a Facebook feature that was released about two years ago. Then, why aren't we seeing tons of 3d models posted? The process is easy, but it's not just a click of a button. There are several optional ways to create the file that you will put on Facebook. I will try to make it as easy as possible.

Step 1 - Your Model in Inventor

The process starts in Inventor. The first thing you should consider is the size of the assembly and the complexity of the model geometry. You may need to suppress unnecessary components or complex geometry from your design before exporting. Later, I will discuss the exact file size limits for Facebook.

Etapa 2 - Exportar

When your model is ready, it's time to export it as an OBJ file type. This is a 3D file format that can be opened in many 3D image editing programs. It also loads the 3D coordinates, texture maps and other information about objects. Before exporting the file, make sure you select the options button. You should make the file as small as possible by clicking low res or custom. if you use custom, drag the normal deviation to the right. This will turn circular edges into polygons. You may not like the initial appearance., but most Facebook users won't notice the low resolution.

Etapa 3 - Open not Paint 3D

To use your design on Facebook, you need a GLB file. There are several options for creating this file extension. What I'm using is 3D Paint. It's included with Windows 10. If you are using a different version of Windows or a different operating system, you may need to search the web for an alternative application. I've even seen webpages that will create a GLB simply by dragging in your OBJ file.

When opening your OBJ file, it will ask for colors and textures. I believe you can select the root folder for the file and it will find the texture folder automatically.

Step 4 - Salve o GLB

Por fim, save the 3D model as a GLB file.

The size of the file will determine whether it can be used as a 3D post. must be less than 3,14 MB. I'll talk more about that in the next step..

Step 5 - Poste o GLB no Facebook

This is the easiest part. Login to your Facebook page. Select "What is on your mind" as you normally would when posting a message, photo or video.

Right away, drag and drop the GLB file into the edit box where you type your message. If the file size is too large, you will receive the following message.

click no link "know more" and it will provide an upload button to validate your file and tell you why it cannot be used. Mostly, it's due to the file size or the textures used for the components. This helps diagnose the problem so it can be resolved quickly..

If the GLB is valid, you will see your 3D model! Unless you have a message to go with it, it will be ready to send to all your friends or customers.

Also check out on YouTube the instructions for you to view or share with friends.

Check original article at: http://tiny.cc/eitc6y

Autodesk Inventor para Facebook: Create an Interactive 3D Post!
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